stumbled upon this very nice site.
I’ve been working on a base female model which I intend to sell. I’ve always missed good human assets in c4d, so I decided to make one myself. It’s sill work in progress but here is a sneak preview. There will be a rigged version as well which I want to be compatible with unity3d as well. The mesh is optimized for real time rendering. I also planned a male model but I don’t want to use the same base mesh for that mainly because in my experience the shapes don’t work.
Some more Zbrush tests.
Here is another time-lapse of a speed sculpt in Zbrush. I started out with a sphere but the first part got lost. The whole sculpt is about three hours. I had no reference so it’s all from my mind. I am really happy with the result.
(the music you hear is; Pantyraid vs Kid Cudi – Pursuit of Beba (Boreta mashup))
Here is the result of refining the speed sculpt.
After the fun and free sculpting comes the tedious task of re meshing the model so it is actually usable for animation or can be used in a game engine. Here is the process of creating the mesh in Zbrush once more with the use of a Zsphere. Sorry for the hard cut on the end in the music, which is from Dr. Auratheft http://siebethissen.net/Dr_Auratheft/Mom_Radio/Re_Boogie_Down.mp3. Some excellent mixes there!