Still a symmetry but it’s getting there. The hair is going to be added later.
The Ottoman’s wife wears the pants at home. So I am back at polymodeling and spinning polys. It’s a more subtle pants though but still a lot of work.
Only rendered the lines to see how they behave.
Rendered with toon lines and not symmetrical anymore. The follow through is animated with the help of a jiggle deformer with a vertex map.
More refinement to the folds.
Also did an animation test to see how it will react to motion.
A total new model for the pants. This time it is 100% symmetrical will change this later but first the foundation has to be good.