Low poly head started in c4d, detailed and textured in Zbrush, rendered in C4D again.
Still a symmetry but it’s getting there. The hair is going to be added later.
The Ottoman’s wife wears the pants at home. So I am back at polymodeling and spinning polys. It’s a more subtle pants though but still a lot of work.
This guy is from way back but he deserves some attention as well. He is the lead character in a short about a neurotic guy who has to go to the toilet and he has some adventures along the way.
Only rendered the lines to see how they behave.
Rendered with toon lines and not symmetrical anymore. The follow through is animated with the help of a jiggle deformer with a vertex map.
More refinement to the folds.