For all that stuff that needs a decent place.

Posts tagged “c4d


Progress. Top of the dome done and the cones on the sides as well as the sides of the ship.



For a personal project I need a model of the Duomo in Firenze. I could not find a proper one online so I was figuring out a way to recreate it myself. I remembered that as a child I had a paper model kit. It proves to be a very nice starting point.


Base Model

Female_0002I’ve been working on a base female model which I intend to sell. I’ve always missed good human assets in c4d, so I decided to make one myself. It’s sill work in progress but here is a sneak preview. There will be a rigged version as well which I want to be compatible with unity3d as well. The mesh is optimized for real time rendering. I also planned a male model but I don’t want to use the same base mesh for that mainly because in my experience the shapes don’t work.

Screen Shot 2013-11-20 at 11.42.51 AM

Screen Shot 2013-11-26 at 4.24.16 PM


Screen Shot 2013-11-28 at 5.28.49 PM




Low poly head started in c4d, detailed and textured in Zbrush, rendered in C4D again.




Sometimes the rigs without the models are visual appealing.Image

C4D for Maya Animators

The credits go to Isai Calderon III but I wanted to share it here as well.

Consider this the Key to C4D for Maya Animators. If anyone has any other details they’ve found that enhances their animation experience, you are welcome to place it in here. We only gain from helping each other.

W = Switch between World and Object orientation
E = Move Tool
R = Rotate Tool
T = Scale Tool

Switch Viewports:

Full-screen Mode:
Press Ctrl+Tab

Set a Key:
Press F9

Turn on/off AutoKey:
Press Ctrl+F9

Zoom on selection (works in almost every window where objects can be selected, including the F-Curve editor):
Press H

TimeLine Navigation:
F = Previous Frame
Ctrl+F = Previous Keyframe
Shift+F = First Frame in active TimeLine
G = Next Frame
Ctrl+G = Next KeyFrame
Shift+G = Last Frame in active TimeLine
F8 = Play/Pause Animation
F6 = Play/Pause Animation in Reverse

To select Key Frames in the timeline, place mouse underneath the frame number section where KeyFrame is, highlight as if it was Text. This allows you to move, scale, and delete several keys at the same time (if they are all within the selection).

View F-Curve Editor:
Press Shift+F3

Frame All Keys in Curve Editor:
Press H

Frame Selected Keys ONLY:
Press S

Frame view to current time:
Press O

To view ONLY a selection’s F-curves in the graph editor (if the selected object has NO set keys, it will not appear in the graph editor at all):
Open the Timeline (Shift+F3)
Turn on Show Animated: View>Show>Show Animated
Turn on Automatic Mode: Alt+A or View>Automatic Mode
Turn on Link View to Object Manager: View>Link>Link View to Object Manager
Turn on Hide Unselected Elements: View>Hide>Hide Unselected Elements
If the previous action hid everything, click “Unhide All”, then repeat previous process

Enable/Disable Frame Snapping:
Press X

Motion Capture Test

Motion Capture Test
It’s been a while but I’ve been very busy. There are some really nice projects on the horizon but I will tell you about that later.

motekentertainment was kind enough to provide me with some motion capture samples. I needed to see how it would fit in a pipeline with cinema4d and the rigs I use. It is all connected through constraints which allows me to also keep control over the IK setup so it is very flexible. The mocap is pretty simple but I am confident it works like a charm if the motion is more complex.