For all that stuff that needs a decent place.

Posts tagged “3D

Duomo

Progress. Top of the dome done and the cones on the sides as well as the sides of the ship.

Duomo_0001


Duomo

For a personal project I need a model of the Duomo in Firenze. I could not find a proper one online so I was figuring out a way to recreate it myself. I remembered that as a child I had a paper model kit. It proves to be a very nice starting point.

Duomo


High Heel Sandals

SandalsPromo_02

I’ve been working on some conforming high heel sandals for use in Daz3d. Currently in the process of getting them in the store.


Island

Screen Shot 2013-03-21 at 11.53.34 PM

I was playing around with Unity to see what I could do with the engine. I always wanted my own Island, like the rest of all earthlings. So I dove in and this is the result up to now.

The terrain tools in Unity don’t work really well so I created the Heightmap in Geocontrol2, a unique application for making terrains. Takes a while to get used to it but in the end it proved to be very powerful.

Screen Shot 2013-03-21 at 11.56.22 PM

Screen Shot 2013-03-21 at 11.55.35 PM

Screen Shot 2013-03-21 at 11.55.08 PM

Screen Shot 2013-03-21 at 11.54.53 PM

Screen Shot 2013-03-21 at 11.54.32 PM

Screen Shot 2013-03-21 at 11.54.16 PM

Screen Shot 2013-03-21 at 11.53.59 PM

Screen Shot 2013-03-21 at 11.53.34 PM

Screen Shot 2013-03-22 at 12.04.15 AM

If you like you can have a stroll on the island yourself. You do however need to install the Unity3d webplugin. It’s a web build so the graphics are a little toned down. Use WASD to move around and Space to jump.

My Island


Utrecht Future

I started on a scene which represents Utrecht in a future/fantasy setting. This is how far it is at the moment.

Utrecht_Future_Wire

Utrecht_Future

When it is finished you should be able to walk around the place by using Unity3d.


Redhead

Female_RedHead

Low poly head started in c4d, detailed and textured in Zbrush, rendered in C4D again.

Female_RedHead_Wire

Female_RedHead


Motion Capture Test

Motion Capture Test
It’s been a while but I’ve been very busy. There are some really nice projects on the horizon but I will tell you about that later.

motekentertainment was kind enough to provide me with some motion capture samples. I needed to see how it would fit in a pipeline with cinema4d and the rigs I use. It is all connected through constraints which allows me to also keep control over the IK setup so it is very flexible. The mocap is pretty simple but I am confident it works like a charm if the motion is more complex.