motekentertainment was kind enough to provide me with some motion capture samples. I needed to see how it would fit in a pipeline with cinema4d and the rigs I use. It is all connected through constraints which allows me to also keep control over the IK setup so it is very flexible. The mocap is pretty simple but I am confident it works like a charm if the motion is more complex.
Some more renders I have made click to see full size.
Just a still from the driving sequence but this time I’ve played around with anaglyph stereo. So I hope you have some glasses laying about.
Got a bit tired of walk cycles so I’ve put her in a car. In this sequence I really had room to see what I could do with the this cartoon shading technique. I was particularly curious how it would work the depth of field. So I rendered a depth pass and used that for the out of focus and also to control whether there would be lines or not. It all works very nice and it gives great contrast in the look. I am not quite happy with the smile and her lighting in the last shot though so I will change that sooner or later.
I’ve played around some more with the animation. What I notice here is I have to pay attention to the weight some more and maybe have another look at the hip movement.
I also need to find another way to rig the arm twist because the under arm loses to much volume. Back to the rigging *sigh*.
For the vimeo file go here.
Still need to rig the hair and I have to look at the shoulders. But it is nice to play around with animation.
I was hoping to be animating already but I needed to do some more things on the rig. Finally all the basic controls are there for the body. Next step will be the facial expressions.