Got my hands of a copy of Marmoset Toolbag 2 now it has come to osx as well. And man that stuff is impressive. Here is the result of some playing around in it.
I’ve been working on a base female model which I intend to sell. I’ve always missed good human assets in c4d, so I decided to make one myself. It’s sill work in progress but here is a sneak preview. There will be a rigged version as well which I want to be compatible with unity3d as well. The mesh is optimized for real time rendering. I also planned a male model but I don’t want to use the same base mesh for that mainly because in my experience the shapes don’t work.
Some more Zbrush tests.
Here is another time-lapse of a speed sculpt in Zbrush. I started out with a sphere but the first part got lost. The whole sculpt is about three hours. I had no reference so it’s all from my mind. I am really happy with the result.
(the music you hear is; Pantyraid vs Kid Cudi – Pursuit of Beba (Boreta mashup))
Here is the result of refining the speed sculpt.
After the fun and free sculpting comes the tedious task of re meshing the model so it is actually usable for animation or can be used in a game engine. Here is the process of creating the mesh in Zbrush once more with the use of a Zsphere. Sorry for the hard cut on the end in the music, which is from Dr. Auratheft http://siebethissen.net/Dr_Auratheft/Mom_Radio/Re_Boogie_Down.mp3. Some excellent mixes there!
I was playing around with Unity to see what I could do with the engine. I always wanted my own Island, like the rest of all earthlings. So I dove in and this is the result up to now.
The terrain tools in Unity don’t work really well so I created the Heightmap in Geocontrol2, a unique application for making terrains. Takes a while to get used to it but in the end it proved to be very powerful.
If you like you can have a stroll on the island yourself. You do however need to install the Unity3d webplugin. It’s a web build so the graphics are a little toned down. Use WASD to move around and Space to jump.
I started on a scene which represents Utrecht in a future/fantasy setting. This is how far it is at the moment.
When it is finished you should be able to walk around the place by using Unity3d.
Low poly head started in c4d, detailed and textured in Zbrush, rendered in C4D again.