For all that stuff that needs a decent place.

Toon Shading Work-flow walkcycle with easywalker 2


Well I got the rig moving with EasyWalker and I noticed that the feet are pivoting to much to the next position. This is possible on a slippery floor but is not natural. I used the new Mesh Deformer in cinema 4d to simplify the weight painting of a complex mesh. It works as you can see but the feedback in the viewport is not accurate anymore. So I guess I have to do the weightpainting on the original mesh because otherwise it’s hard to anticipate where things are when animating. As you can see aswell the hands are very stiff and are not rigged yet. Next I am going to try to create her own rig and constrain that to the EasyWalker setup.

Here is an example of the created cage.

4 responses

  1. joe

    This is such beautiful work!!! How did you set up the toon shading?

    August 18, 2013 at 9:29 pm

  2. Philippe

    This is vêtu beautiful work!!! How did you set up the toon shading?

    Philippe

    August 28, 2014 at 10:20 pm

  3. Klot

    Really nice work with the model and the shading. The animation however needs help.

    June 18, 2015 at 3:28 pm

    • I know m8, well it’s older work and the animation was made with an script setup hence the robotic movement.

      June 18, 2015 at 3:45 pm

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