Well I got the rig moving with EasyWalker and I noticed that the feet are pivoting to much to the next position. This is possible on a slippery floor but is not natural. I used the new Mesh Deformer in cinema 4d to simplify the weight painting of a complex mesh. It works as you can see but the feedback in the viewport is not accurate anymore. So I guess I have to do the weightpainting on the original mesh because otherwise it’s hard to anticipate where things are when animating. As you can see aswell the hands are very stiff and are not rigged yet. Next I am going to try to create her own rig and constrain that to the EasyWalker setup.